Metahuman torso not animating correctly with rest of its body?

I am trying to get all components of a metahuman to sync when animation is happening like running etc. I am doing this because simply adding the face, torso, legs, feet as children of the Mesh component does not always sync animation properly in all cases even with proper AnimBP’s set for each component. I heard that setting a leader pose in the construction script may fix this issue. The tutorial video shows the person connecting the mesh component in the construction script to the “New Leader Bone Component” node on the set leader pose component but every time I do that and hit compile the engine goes to not responding and have to end process in ue5.1 and ue5.2.

The screenshot shows what I have so far for the leader pose component. I checked and it seems to be syncing except for the torso which bobs around out of sync with the rest of the Metahumans body for some reason. I did set the skeletal mesh of the Metahuman’s shirt etc retargeted to SK_Mannequin as it should be so I am unsure of the solution.


metahumanproblem2

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I just encountered this issue. For those to come… Try moving the parented mesh (“Mesh”) to the input node: “New Leader Bone Component”.

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its been nearly 3 hours I’m trying to fix the same issue, and your comment helped alot thanks very much. :slight_smile:

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I confirm, works for me too:)