metahuman texturing broken in 5.6.1

assembling a new metahuman in 5.6.1 results in broken texturing. i think it’s possibly the uv’s but also it’s blotchy.

this worked perfectly fine in 5.6.

the metahuman is fine in the creator but broken in the output’d blueprint.

in 5.6 i did not have this problem. in 5.6.1 it seems to happen no matter what i do.

am i missing some change somewhere or is it a bug?

thanks. :v:

edit: the assembly output is cine and the texture source is the 4k option.

seems to be substrate?

my 5.6.1 project is using substrate materials.

if i create a new project without substrate the metahuman texturing is fine.

does anyone know how to resolve this in projects that are using substrate materials?