assembling a new metahuman in 5.6.1 results in broken texturing. i think it’s possibly the uv’s but also it’s blotchy.
this worked perfectly fine in 5.6.
the metahuman is fine in the creator but broken in the output’d blueprint.
in 5.6 i did not have this problem. in 5.6.1 it seems to happen no matter what i do.
am i missing some change somewhere or is it a bug?
thanks.
edit: the assembly output is cine and the texture source is the 4k option.