I have been trying to fix it since yesterday, but it doesn’t seem to work. I reimported the metahuman again and did all of the steps mentioned in the unreal engine skeleton retargeting document but it still didn’t work.
Experiencing the same thing hopefully one of us will realize the error or someone will point it out to us!
1-> In your Character BP select Viewport.
2-> Select only the Torso, Legs Feet (hold shift, click torso, after that click feet)
3 → n the now open details pannel under “Animation” select “Use animation blueprint” for Animation Mode.
4-> For the Anim Class select “AnimPrevieAttachInstance”.
Also make sure, that the “Face” components are attached to your mesh and the “Torso, Legs, Feet” are attached to your Face.
Hope this helps.
Cheers
@Barracuda_000 This worked! Thank you!
Worked! Thank you!
Make sure Legs, Feet and Torso are connected to the node Enable Master Pose in the Construction Script, having Body as the master pose. Only Body needs the AnimBP. Legs, Feet and Torso should be parented to the Body, not the Face.
I know this post is a little old but for anyone stuck this is what worked for me.
- Make sure Torso, Legs and Feet are attached to body.
- Make sure you have the master pose setup in the construction script but it should already be there.
- Change feet’s animation class to “AnimPrevieAttachInstance”.
- Leave the body, legs and torso as your animation blueprint.
Now your feet should be not detaching from the legs.
Hope this helps anyone.
I tried the Way it said in documents and it didn’t work for me torso always made problems, the Legs and feet had to get the main animation not (AnimPreviewAttachInstance), soo i tried detaching Legs, Feet and Torso from face, and attached it to the Mesh it self and it worked, hope this helps ,( then applying AnimPreviewAttachInstance to the torso feed and legs worked )
thankyou very much❤️
Thank you good man from 2024