MetaHuman Skeletal Mesh merge?

Hi,

I’m working with MetaHuman and found something of an issue I’m facing when it comes to using the Animation Sequencer in particular.

I’ve created an animation sequence with the Quin Simple skeletal mesh which works fine, but I want to replace it with my MetaHuman main character, however; it doesn’t have a skeletal mesh of it’s own, it’s modular I believe the term is, broken up into several skeletal meshes.

The animation sequence needs just one skeletal mesh, how can I combine all these different meshes into one skeletal mesh to use in the sequencer?

Need to combine the following assets into one skeletal mesh somehow…

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Export to FBX and merge in blender

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