Metahuman - Sequencer - Bake Animation Sequence

Hey everyone,

I am encountering the following problem:

A metahuman animation that has been adjusted in sequencer and baked to an animation asset looks awful due to the metahuman post process anim bp.

To reproduce:

  • Setup a sequence, add a Metahuman and add an animation to the metahuman
  • Adjust the animation using control rig
  • Bake the animation to an Animation Sequence

When I now view the animation, the post process anim bp of the Metahuman deforms the mesh totally wrong

It seems like baked animation sequences from sequencer do not work with the post process anim bp. If I disable it, the animation looks fine.

Not sure if someone has found a solution to the problem.