Metahuman Scale Issue when applying Body anim from Maya

Thank you Shain98. That was a huge help. I would not have though to look there. The motion I was using was already retargeted to the correct proportions, but I still needed to check the skeletal mesh used in the blueprint and then make sure to set it to that on the animation as seen in the images below in case that can help anyone else.

So, in the character Blueprint, you can select the body and then see which body it is using.

Plug that body into the retarget slot on the animation that you have imported and I also use the Metahumans skeleton as the skeleton for the animation I am using.

Adnan Hussain

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