I’ve got a ctrl rig setup in Maya to animate Metahumans, and am able to export the DHIbody:root body skeleton and load that animation in sequencer on the body. It works well, but as soon as the fbx animation is applied, the character size changes. It seems to scale up in size. Has anyone else seen this and are there any solutions to this?
In the image, you can see the character head/body (skeletal mesh with animation which changed its size) vs the clothes which are an alembic geometry cache which is the correct scale.