I’,m using “metahuman runtime lipsync plugin” in ue5.5. when play in editor or play after packed in windows. it crashed after a few mimutes or seconds . when i disconnect “blend runtime metahuman lip sync” node to output pose in my animation blue print ,it’s worked normally without lip animation with metahuman.
the error log its not allways the same :
UnrealEditor_RuntimeMetaHumanLipSync!FAnimNode_BlendRuntimeMetaHumanLaughter::UpdateAssetPlayer() [D:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\RuntimeMetaHumanLipSync\Source\RuntimeMetaHumanLipSync\Private\BlendRuntimeMetaHumanLaughter.cpp:119]
or
VCRUNTIME140
UnrealEditor_RuntimeMetaHumanLipSync!URuntimeVisemeGenerator::GetVisemeWeights() [D:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\RuntimeMetaHumanLipSync\Source\RuntimeMetaHumanLipSync\Private\RuntimeVisemeGenerator.cpp:71]
UnrealEditor_RuntimeMetaHumanLipSync!FAnimNode_BlendRuntimeMetaHumanLipSync::UpdateAssetPlayer() [D:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\RuntimeMetaHumanLipSync\Source\RuntimeMetaHumanLipSync\Private\BlendRuntimeMetaHumanLipSync.cpp:137]
or
Assertion failed: 0 [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Stats\StatsData.cpp] [Line: 788]
Unknown thread type
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 783]
Array index out of bounds: 43136 into an array of size 36