Metahuman runtime lipsync caused crash in ue5.5

I’,m using “metahuman runtime lipsync plugin” in ue5.5. when play in editor or play after packed in windows. it crashed after a few mimutes or seconds . when i disconnect “blend runtime metahuman lip sync” node to output pose in my animation blue print ,it’s worked normally without lip animation with metahuman.
the error log its not allways the same :
UnrealEditor_RuntimeMetaHumanLipSync!FAnimNode_BlendRuntimeMetaHumanLaughter::UpdateAssetPlayer() [D:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\RuntimeMetaHumanLipSync\Source\RuntimeMetaHumanLipSync\Private\BlendRuntimeMetaHumanLaughter.cpp:119]
or
VCRUNTIME140

UnrealEditor_RuntimeMetaHumanLipSync!URuntimeVisemeGenerator::GetVisemeWeights() [D:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\RuntimeMetaHumanLipSync\Source\RuntimeMetaHumanLipSync\Private\RuntimeVisemeGenerator.cpp:71]

UnrealEditor_RuntimeMetaHumanLipSync!FAnimNode_BlendRuntimeMetaHumanLipSync::UpdateAssetPlayer() [D:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\RuntimeMetaHumanLipSync\Source\RuntimeMetaHumanLipSync\Private\BlendRuntimeMetaHumanLipSync.cpp:137]

or

Assertion failed: 0 [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Stats\StatsData.cpp] [Line: 788]

Unknown thread type
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 783]

Array index out of bounds: 43136 into an array of size 36

Hi, I just randomly noticed this thread, but that’s not where I usually provide Q&A assistance regarding the Runtime MetaHuman Lip Sync plugin, so I apologise for the delay. If the issue is still relevant, please use our Discord support community channel (Redirect) or contact me by email (solutions@georgy.dev).