I saw this post on ArtStation where [Tsubasa Nakai] (https://www.artstation.com/tsubasan) used pipeline to transfer skinning and rig to his custom face mesh.
I’m wondering is it doable in Blender?
I saw this post on ArtStation where [Tsubasa Nakai] (https://www.artstation.com/tsubasan) used pipeline to transfer skinning and rig to his custom face mesh.
I’m wondering is it doable in Blender?