MetaHuman rig is not shown in Level Sequence

Hello,

When I add MetaHuman blueprint to Level Sequence track, I expected it switched to Animation mode and show rigs. But actually it stays on Selection Mode and don’t see rigs even after I switched to Animation mode manually.

Please tell me what’s wrong or how to get expected behavior.

Details:

  • I use new MetaHuman which Metahuman Creator works in Unreal Editor.
  • UE 5.7.3
  • The problem occurs only on a specific project. It works other project.
  • Metahuman Animator, MetaHuman Core Tech, MetaHuman Creator, and MetaHuman SDK plugins are enabled.

Unexpected behavior:

Expected behavior:

Solved.

Cause: Animation Rig setting in MetaHuman’s body skeletal mesh was missing.
Solution: I opened SKM_*_BodyMesh and set “/Content/MetaHumans/Common/Common/MetaHuman_ControlRig” to Animation Rig.

Actually it wasn’t solved. It shows rig gizmo but the character’s pose won’t change if I move them.

It seems solved.

Cause: Animation Rig setting in MetaHuman’s body/face skeletal mesh was missing.
Solution: I opened SKM_*_BodyMesh/SKM_*_BodyMesh, set MetaHuman_ControlRig/Face_ControlBoard_CtrlRig to “Default Animation Rig” settings.

note:
There are same-name assets in the project. Only one of them worked.