Hi! First time posting here, so sorry if Im posting in the wrong section.
Im pretty new to Unreal engine, just did some characters and played a bit with basic materials and scenes. For context Im trying to familiarize with the metahuman pipeline. I did this girl character using heels, that I imported into the metahuman creator and transfer the rig, and everything seems to be working fine in there. But, whenever i export it, place her in a level and throw a level sequencer, then the wrist/elbow bones kinda brokes, and the anckles a bit as well. Errors i wasnt seeing in the metahuman creator even testing with the default ROM.
It seems the Metahuman_ControlRig inside level sequencer is the one breaking stuff for some reason.
I exported and tested the rig inside maya and its not breaking, works well. Same inside unreal if i open the skeletal mesh, the rig moves well in those areas.
Hands and shoulders are working fine btw, its just the elbow and wrist that breaks horribly ![]()
Thanks in advance for any help you can provide

