Metahuman rig Breaks when putting it in level sequencer

Hi! First time posting here, so sorry if Im posting in the wrong section.
Im pretty new to Unreal engine, just did some characters and played a bit with basic materials and scenes. For context Im trying to familiarize with the metahuman pipeline. I did this girl character using heels, that I imported into the metahuman creator and transfer the rig, and everything seems to be working fine in there. But, whenever i export it, place her in a level and throw a level sequencer, then the wrist/elbow bones kinda brokes, and the anckles a bit as well. Errors i wasnt seeing in the metahuman creator even testing with the default ROM.

It seems the Metahuman_ControlRig inside level sequencer is the one breaking stuff for some reason.

I exported and tested the rig inside maya and its not breaking, works well. Same inside unreal if i open the skeletal mesh, the rig moves well in those areas.

Hands and shoulders are working fine btw, its just the elbow and wrist that breaks horribly :confused:

Thanks in advance for any help you can provide