Metahuman Rendering Issue / Camera Focus Issue

I am experiencing an issue when rendering MetaHuman in Unreal Engine where the area around the hair appears to have improper focus or rendering artifacts, particularly in close-up shots. This is most noticeable when using depth of field settings. How can I resolve this issue to ensure clean and realistic hair rendering?

Try and disable Alpha Output in the project prefs. There was a bug in 5.5 that will be fixed in 5.6.