MetaHuman recompilation make CI pipeline crash

Hello,

I was working on a UE pipeline for my organization, when we switched from UE_5.4.4 to UE_5.6.1. From this version, when running the command
RunUAT.bat BuildPlugin -plugin=Path/to/MyPlugin/MyPlugin.uplugin -package=Path/to/MyPlugin/install

I have errors like:
00:01:06.300 C:\Program Files\Epic Games\5.6\Engine\Plugins\MetaHuman\MetaHumanAnimator\Intermediate\Build\Win64\UnrealEditor\Inc\MetaHumanCore\UHT\MetaHumanViewportModes.gen.cpp(1): Error: Failed to rename exported file: 'C:\Program Files\Epic Games\5.6\Engine\Plugins\MetaHuman\MetaHumanAnimator\Intermediate\Build\Win64\UnrealEditor\Inc\MetaHumanCore\UHT\MetaHumanViewportModes.gen.cpp.tmp'

UE is installed on a non writable disk C:/ managed by devops team, and they don’t want to install UE somewhere else (and it shouldn’t be). This explains the reason of the crash.

We do not use MetaHuman plugin or anything related to it. All we want is to build/package our plugins, to then use the packaged plugins in our project, without needing the sources. The plugin compiled and packaged fine in UE_5.4.4.

I tried several options, to disable MetaHuman, but none worked. How to avoid the issue please ? I don’t need/want MetaHuman or any of this, and even if i did, how come only this plugin is being recompiled and not the others ?

I read and re read this topic also, but solution is not accepted/working for me, as it describe a project, not a plugin.
related post

Thanks for the support, hope a solution will come in future versions