Hey guys, been working with metahumans for quite a while now. Recently ran into a very odd issue.
Basically when trying to open the Archtype_Face of the metahuman (to alter the physics asset) UE5.3.2 crashed. I can open most of the metahuman assets like body/body physics etc… but anything related to the face is broken and crashes constantly.
Assuming it was a plugin issue, I uninstalled the MH plugin and reinstalled it. Same happens.
Decided oke… Let me try an older engine version (5.2)… used to work before right? Nope… also broken.
Oke so lets try downloading the 5.4 preview… make a brand new metahuman in creator… imported it… and nope… broken.
Sooo… did something in Unreal Engine generally break to cause this?
Most of the time I could see the engine load, untill 75% when it started the skinning of the Archtype_Face… then crashes.
My last hail mary is currently to delete ALL engines, ALL plugins of each engine and reinstall Epic Games launcher. To then reinstall 5.3.2 and try my final attempt.
My specs:
I9-13900K
64GB Ram
Geforce 4090 Suprim
Update: Reinstalled 5.3.2, made a fresh project, installed the metahuman plugin, accepted the changes that UE asks for… now the project crashes on startup. Why is ‘‘enable missing’’ breaking the project/plugin?
Added the crashlogs (Extended has more info) Seems to crash because of the Archtype_Face
Fixing_MH_532.log (137.9 KB)
Fixing_MH_532 (Expanded).log (138.7 KB)