Hello!
I have a problem with my Metahuman Player Character. When I play a facial animation (Anim Montage) during gameplay, the neck becomes completely deformed for the duration of the animation.
After the animation is finished, the neck returns to its correct position.
The facial animation plays correctly, only the neck deforms and I don’t know why. I checked the Layered Blend Per Bone Settings in Face AnimBP, but that should be correct.
The facial animations are played on a separate slot (“FaceTest” at the moment).
The movements are played on the default slot.
Does anyone have any ideas or know how to solve this problem?!
Many thanks and best regards

