I’ve created a physics asset for my metahuman character. The physics work well in the editor.
However, the legs don’t simulate physics in the game(the physics assets collision is fine as you can see in the screenshots). The collision should be fine, I use the same settings for the leg mesh as for the rest of the body. What am I doing wrong?
Does anyone have an idea?
I had the same issue, solved it by setting mesh as leader pose component in the construction script
and having feet and face and whatever as target.
That’s how it’s set up in the actual metahuman_bp
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