Hi, I used a pre recorded video to process with the metahuman performance to create the facial animation but the problem is that it is trying to match the nose & mouth position and size according to the video which deformed the face.
Any solution to not do that? thanks
Or perhaps i should avoid using pre recorded video, it is simply not good enough to use to capture facial performance.
ue5.3
Updated: Only solution is to use live link and record within unreal. Perhaps if wanting to use prerecorded video, the way is to create a metahuman face model that matches with the one in the video so no deformation will happen but that’s my theory only.