Metahuman Neck Stretching

I’ve done a tutorial on using retargeting of the default 3P animations to the metahuman skeleton. And it looks great, if the Metahuman Face isn’t actively trying to blend. Once it does the neck stretches, or in the case of a major body move, is pulled behind the body.

I’ve also noticed (in image) many face bones don’t seem to move with the body animation. About 30% seem frozen.

Any idea what I’m missing? I’ve tried numerous suggested fixes (Blend profiles, etc) and multiple MH reinstalls.


For example, if it’s the jump animation, it looks like this.