Metahuman neck gap fix

Please can someone help me reduce the gap between the neck and shoulders in my metahumans. How are production studios fixing toes issue? Epic never shows this issue happen to them but it seems it’s prevalence is documented. Every one of my metahumans when animated has a gap between shoulders and neck. This is frustrating and nowhere near cinematic production ready.

Update: The gap is still there. Has anyone had the gap between the neck and shoulders with metahumans while animating?

For anyone who is using UE 5.3.2 and has a problem with not having FACE in sequencer, I got it working this way:

  • In MetaHuman Performance view, do everything the same until Export Level Sequence
  • When you click there and you get Export settings, go all the way down to MetaHuman Tracks
  • Select your MetaHuman BP as Target MetaHuman Class and tick Enable MetaHuman Head Movement
  • Now you have your MetaHuman in Sequencer, remove the controlRig from Body
  • Add animation to body