Hi, when I import my Metahuman face mesh to Unreal from Maya, I get these weird shadow glitches on morph targets (blendshapes) around the eyes.
the error is not visible on Metahuman imported from Bridge
(both meshes have the same material and everything in the settings is set up same)
no, wanted to edit the face and import it to unreal but the error was also visible on non-edited face when imported from maya. Since the release of mesh-to-metahuman i have been using this tool to make custom metahumans