metahuman morph targets shadow error

Hi, when I import my Metahuman face mesh to Unreal from Maya, I get these weird shadow glitches on morph targets (blendshapes) around the eyes.
the error is not visible on Metahuman imported from Bridge
(both meshes have the same material and everything in the settings is set up same)


please any advice to fix the problem? thanks

1 Like

Hello,

Did you get any solution for this