Metahuman Mixamo Animations some work some don't

So here’s the set up:
I extracted the Manny, put it in Mixamo, got an animation, brought it back to UE5.6, retargeted the animation to my metahuman.

The idle worked great, so I did it again with a walk animation.
This one did not work as great at all. for some reason, the idle works fine, but when I move, the head stays where it is, and the shoulders drop down, causing really saggy shoulders. How do I fix this?

@ClockworkOcean @Everynone

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I know nothing about MH, I’m afraid… :expressionless_face:

No worries, worth a shot!

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So I ended up figuring out the issue after weeks of trying to figure this out. It was the mixamo animation that was broken. I tried a different animation and it deforms fine.

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