So here’s the set up:
I extracted the Manny, put it in Mixamo, got an animation, brought it back to UE5.6, retargeted the animation to my metahuman.
The idle worked great, so I did it again with a walk animation.
This one did not work as great at all. for some reason, the idle works fine, but when I move, the head stays where it is, and the shoulders drop down, causing really saggy shoulders. How do I fix this?
