A. Metahuman Mesh exported from UN5 by way of Skeletal Mesh.
- all one mesh
- Tris
- Broken mesh, unwielded verts on the back of the head, in the mouth, eyes, and other eye helpers
B. Metahuman Mesh exported from UN5 by way of Static mesh
- all one mesh
- Tris
- Clean mesh, all verts are welded.
C. Metahuman Mesh exported from Bridge (standalone)
- Head elements separate (Teeth, Eyes, Ect.)
- Quads
- Clean mesh, all verts are welded.
Notes:
- A & B imports into Maya at 0,0,0
- C imports into Maya at 0,0,0, However everything is 2.0cm higher than A & B
- None of these meshes can be used as a morph for each other
- If an artist wants to deform the mesh (Ex: add elf ears) in Zbrush, and then use the unreal tools to update the mesh with the changes, we have to use (A) mesh. Which is the most broken.
- All mesh Tris add up to: 64094
Question: Why the discrepancy?