MetaHuman Mesh Distortion between UE5 and MetaHuman Online

I’m using MetaHuman to recreate my Son, and in UE5 it looks amazingly realistic, and his face is the correct height, as soon as I load it up in MetaHuman.unrealengine.com it is squashed down and much rounder… making it look nothing like him at all. Is this a common situation, or is there a setting that I can use to keep his long face, actually long…