I’m having trouble with getting objects from the Metahumans Maya 2020 scene auto-created by Quixel Bridge to line up properly with my Metahuman in UE5:
Both of these objects are at world 0,0,0 in Unreal. As you can see, the box I exported that’s the exact height of the Metahuman in Maya appears be a fair bit taller in UE5.
This is using a new, clean Maya scene created for me by exporting the Metahuman from Bridge. No extra transforms have been applied, no changes to the Metahuman model or rig.
Is it possible the metahuman scene generated by Bridge is offsetting the models somehow? Or is there something on the Unreal side that is scaling or offsetting the Metahuman somehow? I’m trying to make custom grooms and clothing for Metahuman models, and they need to line up pretty precisely for the Maya workflow to be of any use.