Hi everyone. I assume this is some kind of secret info… I can’t find an aswer anywhere.
How to correctly export a metahuman from Maya to Unreal, so everything works?
- I used Quixel Bridge to get my MH in Maya
- Changed a face a bit with a blendshape
- Now I need to export the head with a new blendshape, and place it in the MetaHuman blueprint in unreal so everything works correctly and hair stays.
How to do that? Please help. I am desperate.