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Metahuman Maya blendshape to Unreal different names

Hi there,
We’ve encountered an issue where we want to take the facial animation from the Maya Metahuman into unreal to use on the unreal Metahuman as the blendshape names are different between the two.
example
maya - brow_down_L
unreal - CTRL_expressions_browDownL
Is there a way to use the facial animation done in Maya and take into Unreal to use with Metahuman Face_ControlBoard_CtrlRig?

much appreciate any help with this thanks!