Hello everyone - I could use some conceptual help on workflow, creating an animation to play out in my level with a MetaHuman skeleton. This is for the enemy AI, so not animation via locomotion of any kind, but just play back an animation of them swinging a knife.
What I am trying to do is upon an overlap event, the camera jumps to a new location, where an animation plays and the player is stabbed be a metahuman character. I have the camera move worked out, but I am struggling with the animation.
I am working out of 5.3.2. I created a new MetaHuman and brought that into my project. I added them to the level and animated them in sequencer. I attached a knife prop to their right hand (“hand_r”), and an angry face pose, and then save it as an animation.
To test that the animation is playing correctly I set up an overlap trigger, to spawn the enemy from a class and play an animation. However when the character appears, they are missing the knife prop and the facial pose I set within the Sequencer.
I am not sure where the breakdown is, if there is a problem with the metahuman skeleton vs the regular mannequin skeleton etc.
I have been digging into this for days and am at a loss. Any tips would be GREATLY appreciated!!!