I have a sequence open and import there a metahuman. I delete the default Metahuman_control rig and import an animation that was captured with Mocopi. It has always worked for me, but with 5.6 I am experiencing something strange. When I move the Metahuman to another location in order to accurate the animation, looks like the mesh looses the binding with the skeleton, so my metahuman does not move anymore (but the skeleton does), no matter what I do next.
Hi Anuj, thanks for replying. How can I fix it? Metahuman is rigged by default in Metahuman creator and it actually starts animating until I move the mesh…