The MetaHuman rig created in UE5.6 has issues: the Face Control Rig doesn’t follow facial movements, and the eye gaze system is malfunctioning.
Actually, I’m aware that copying certain blueprint nodes and manually connecting them can resolve the issue—though I imagine this might be quite challenging for beginners. May I kindly ask about the timeline for fixing the default character issue in the official blank new project template, if it would be possible? Thank you so much for your time!