Metahuman lookat while using animation blueprint.

Hiya, I am using omniverse audio to face, as such the metahuman requires an animation blueprint to animate. I would like to get the character to look at the camera. I have managed this via sequencer and the control rig in the past, using the CTRL_C_eyesAim in the CtrlRig, but using this disables the audio to face functionality. Is there a way to just isolate the eyes in the sequencer? Or another way?

Thanks