Metahuman look at player problems

Hello there - I’ve been following this tutorial (how to make a MetaHuman character look at the player. https://www.youtube.com/watch?v=Xg1s8bliOUs), but unfortunately the same logic does not seem to work with new Metahuman characters. Even creating a new MHC in the same project provided by the tutorial and copying over all the logic, variables etc, doesn’t seem to work. I would really like to use the logic implimented here, because it does work brilliantly in the download example, but I’ve been struggling to get it working with new characters for a week. The blinking and smiling works, but the eyes are always looking down. Does anyone have any advice about getting this working?

Hey there @Donalf!

It sounds like your logic is telling the MHC to look at the player… but that’s where it stops. The 0,0,0, the origin of the local character. Maybe try using another location to get the eyes? Or the Camera?

Failing that, could you show us your logic? :slight_smile:

Hi there! Thanks for your suggestion - I’ve got the eye look working correctly now :slight_smile: Metahuman Eye Follow Player (+random eye movement, blinking and smile) posted by anonymous | blueprintUE | PasteBin For Unreal Engine I’ve set it to pick random locations for the eyes to aim at, and when the player is within a certain distance, the MH smiles and the eyes start to follow the player. Do you know how I could also use the head Look At node in the body AnimBP, so that the head looks at the player aswell as the eyes? When Look At is connected in the body animbp, it seems to override the face post process control rig in a weird way. The MH continues to eye aim in random locations correctly, but it won’t eye aim at the player when moving within range. It seems to go to some default value. https://youtu.be/f41gSKVQF2I

I’ve got it working the way I want - I didn’t realise the head LookAt node could be added to the face post process animation blueprint, I thought it would have to be in the body animBP. I’ve added the BP here https://blueprintue.com/blueprint/hp7d9-d0/ and the AnimGraph https://blueprintue.com/blueprint/4qh950_u/