Hi,
I’m using MetaHuman + Live Link Face on Android in Unreal Engine 5.6 and the entire facial animation is mirrored.
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Head rotation is inverted (left → right, right → left)
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Eyes are mirrored
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All left/right facial expressions are mirrored
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Live Link data is coming in correctly, but orientation is flipped
I’ve tried inverting rotation values in the Anim Blueprints, but since everything is mirrored, it doesn’t fully solve the issue.
Is this a known issue with Android Live Link Face + UE 5.6?
Where is the correct place to fix this (Face AnimBP, Body AnimBP, Live Link settings)?
Any help from people using Android + MetaHuman + Live Link in UE 5.6 would be appreciated.
Thanks!
