Hello!
I’m trying to parent an already existing Metahuman (or I guess, character, in general) such that its logic propagates to any Metahumans I set as its children.
This is what I did… where am I wrong(?):
- Imported a male and female Metahuman character.
- Went to “Class Settings” and changed it from ACTOR to THIRDPERSONCHARACTER for the male (aka “MASH”)
- Went to the female character and “Class Settings” and changed it from ACTOR to MASH.
When I do this, my female character is bald until the camera is VERY close.
I’m guessing this is because Unreal is auto-culling for performance, as, as a child, she is carrying the mesh of her parent, which is a Metahuman. I’ve hidden the parent mesh, but I suspect it may be the cause for this issue.