Metahuman Inheritance (Parent / Child Existing Metahumans) - Bald

Hello!

I’m trying to parent an already existing Metahuman (or I guess, character, in general) such that its logic propagates to any Metahumans I set as its children.

This is what I did… where am I wrong(?):

  1. Imported a male and female Metahuman character.
  2. Went to “Class Settings” and changed it from ACTOR to THIRDPERSONCHARACTER for the male (aka “MASH”)
  3. Went to the female character and “Class Settings” and changed it from ACTOR to MASH.

When I do this, my female character is bald until the camera is VERY close.

I’m guessing this is because Unreal is auto-culling for performance, as, as a child, she is carrying the mesh of her parent, which is a Metahuman. I’ve hidden the parent mesh, but I suspect it may be the cause for this issue.


BUMP