I’m following the Metahuman from Mesh workflow from the Epic Games documents and various tutorials. I’m in UE 5.5.4, but I can’t get the Metahuman Identity Kit to show up.
• Metahuman Plugin & SDK are enabled.
• Using Third-Person Template (as recommended).
• Checked Window > Miscellaneous, but no Identity option.
• Using UE 5.5.4 as suggested for Metahuman tools.
I also tried 5.1.1 and can’t see it there. I see metahuman animation tab in 5.5.4 with data capture options for mesh and footage but no identity kit options like mentioned in the article and every video.
Since I can’t access Identity, I’m stuck on integrating my Polycam face scan. Any fixes? Thanks so much! Context: I am creating a custom character from a polycam face scan, tuned up in blender, and imported into unreal. I just started working in 3D softwares recently and any other thoughts or advice are appreciated. I am primarily a music artist working on creating a digital world for my music and characters.