Hi everyone. How do I animate the face of a MetaHuman in Unreal. I know you have the face controller but that won’t animate the metahuman’s face on the blueprint.
It depends on the source of the animation that you want to use, but most of the time you’re going to be using Live Link with something like an iPhone, or facial animation software like iClone or Faceware Studio. Depending upon what you want to do, there are videos on YouTube that show how to wire up the blueprints and how to adjust the reference poses in the facial animation blueprints so that the animation translates.
You could create animations and then have them play back on your character. You could utilize sequencer to play a movie within your project. Some reference materials below.
You could do it by setting up livelink here (Iphone 8+ required): Facial recognition in UE4 | How to setup Live Link & ARKit w/ Anime VRoid studio & Unreal Engine | - YouTube
You could then use livelink paired with sequencer here: Learn how to use MetaHumans Pt. 2 | Use sequencer, animation retargets and iOS face recognition
OR you could use the facial rig here: Using the MetaHuman Facial Rig in UE | Unreal Engine - YouTube