I’ve been trying to implement a metahuman in the game animation sample project without using the live retargeting.
I’ve retargeted the anims and the anim bp and everything seems to be working but I’m running to issues with the legs component not moving/animating on the character itself. The legs appear fine in the anim bp.
I think it is to do with the default character mesh.
When I use the default character mesh with the components as children beneath it, the legs do not move at all but root motion works.
When I use the body as a child of the default Mesh and the components as children beneath it the legs animate correctly but root motion does not.
The unreal guide says to have the body as a child of the default mesh. Can anyone confirm what the right way to do this is please?
Going a bit crazy over this one :). Any help would be much appreciated