MetaHuman head stays with body but does not animate (mixamo retargeted)

I am following this tutorial:
[UE5] Mixamo to MetaHumans - NEW WAY in UE5 (IK Retargeter) - Bing video
It shows how to retarget mixamo animations onto metahumans. Everything worked fine except the metahuman head does not animate correctly. The result is character with elongated shoulders and an elongated neck. How can I fix this?

So it turns out i’m stupid and included “headtopend” in the chain for the mixamo ik rig. Dont be like me.

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So turns out im not stupid and it stopped working