Hi everyone! I’m search for information, but doesn’t find anything about my question
Somebody can told me why is this seam appear on head SKM, after export from MetaHuman Creator?
Does exist some ways to fix it?
Hi everyone! I’m search for information, but doesn’t find anything about my question
Somebody can told me why is this seam appear on head SKM, after export from MetaHuman Creator?
Does exist some ways to fix it?
Hey! This is just normal UV Wrapping for creatures / humans. To understand this really, you’ve gotta look at UV Unwrapping and how to ‘hide’ seams so players don’t recognize them. In AAA games, they use clothing, actual seams (like a part of an object that the faces of the mesh have like 60 degrees angle for example or like the edges of the cube even!) like obvious seams would be cool.
However, for humans and smooth meshes like human body, faces, stuff like this, it is extremely hard to always hide the seams and it will always pop somewhere no matter what advanced techniques you would use as a texture artist. There are lots of ways to hide it in professional ways, but in your case, MetaHuman Creator gives you a ready-to-go model with textures and seams etc.
This is just something you need to cope with honestly I know that is not the answer you would like to hear probably, but this is always a thing in games when it comes to seams in the middle of the entire body of a character.