Hey! @chinohead
I think the issue is a common one in how meta human material instances and dynamic parameters have opacity/hidden face masks during assembly or at run time.
Some things I would suggest looking into or trying are
Check the Material Instance Override
Open the face material instance (MI_Face or similar) generated for your MetaHuman in UE.
Check the material parameters for the Hidden Face Map texture parameter under the Material Parameters. It’s possible the Wardrobe Item pipeline does not automatically bind/pass this texture parameter into the parent material instance upon assembly, be sure to have the texture BBM_Face assigned directly there, and that the scalar toggle for using the mask is set to 1.0.
Verify Opacity / Masked Mode Settings
Ensure that the Face Material is set to support Opacity/Masking (or standard Masked blend mode if not using Substrate for forced opacity). If the Substrate was recently toggled on/off in Project Settings, be mindful that you had to restart the editor completely as Substrate material shaders oftentimes have issues with compiling the opacity/transparency masks properly otherwise
Check the Blueprint Logic / Construction Script
Check if in you BP_MetaHuman there is any script that set dynamic material parameters on BeginPlay or Construction. It’s possible that some default script reset material parameters of the Face mesh, overriding what you have set in the Wardrobe asset
Re-bake / Refresh Textures
In the MetaHuman Character Assembly window perhaps try a Refresh of the Face Material Baking Options or a re-export of the character assembly to rebuild the texture parameters
Could you let me know if you’re assembling this in purely editor or at run-time via Blueprint? And if you look at the MI_Face material instance directly, is the Head Hidden Face Map slot filled or empty?
This will help determine if it’s a baking pass problem or a shader assignment issue.
Epic Games Documentation: MetaHumans in Unreal Engine
Video:
Metahuman Custom Clothing Tutorial (Unreal Engine 5) - Adaptable Outfits!
Metahuman Creator Body Hidden Face Maps guide
Body Masking Metahumans in Unreal Engine 5.6
Hope this helps you get it sorted! Let me know how it goes!