Hi, I have all my skeletal mesh’s hard coded in c++ for a variety of reasons. When I use GASP with UEFN_Skeleton as my base mesh(Retarget-fromtopic deleted by author) my metahumans head is enlarged. If I create a new skeletalmesh in blueprint everything works as it should. I cannot find any setting that may or may not be getting applied that would interfer with this.Any help/ suggestions appreciated.