Hey,
So, as there are a lot of tutorials explaining how to customize a head shape for a metahuman (to go beyond the likeness of the mesh-to-metahuman capabilities) with Maya but none for 3ds max and since exporting metahuman to 3ds max isn´t supported yet (and probably never will), I was wondering…
- Has anyone successfully managed to create the necessary blendshapes with 3ds max (via morph target)?
- Are there other tools than Maya that can help with this process if 3ds max can´t?
Could you do it from within Zbrush for example? - Is anyone aware of plans to include that step in Unreal directly (seeing the progress wuth mesh to metahuman and metahuman animator, this seems like a possibly next step)?
Appreciate any feedback for an “3ds max is for archviz only” user (if you know you know)…