Metahuman Head control not working after baking face performance to control rig

Hello everyone,
UE 5.6
After baking face performance to the control rig I noticed all body controls work fine EXCEPT the HEAD CONTROL. The head and face have the animation from the performance but the head control is not affecting the head rotation so I can’t edit its keyframes or add additive layers like I can on every other control in the rig.

Anybody knows why this happens and how to fix it?