Hello everyone,
UE 5.6
After baking face performance to the control rig I noticed all body controls work fine EXCEPT the HEAD CONTROL. The head has the animation from the performance but the head control is not affecting the head rotation so I can’t edit its keyframes or add additive layers like I can on every other control in the rig.
hi @hmercado , with the latest version of UE-5.6.0 , I was able to extract head (and neck ) movements from webcamera recorded animation from the control rig named “mha_head_ik_ctrl”. once finished recording animation from webcamera , there was two animation sequences there, open the face animation sequence and extract head movement from it.