Metahuman head broken when merging meshes in realtime

I’m using the MoveIt plugin so i want to merge all the meshes in realtime. I set the skeleton all to the same one but the head in the game comes out all mushed.

I need help. I somehow merged the head and body skeleton together and now it shows the above picture. Everything including animation seems to work though but his face is not working properly

Thanks in advance.

Hi there,
I am not familiar with this plugin, but perhaps this is happening because of face mesh has 8 LOD? So, try to disable LOD in every single mesh and give it another try.