when making animations with metahuman in 5.0 using control rig everything works fine but once the animation is baked it completely breaks. Something for retargeted animations from ue5 manny
I did a simple animation to show what happened here
when making animations with metahuman in 5.0 using control rig everything works fine but once the animation is baked it completely breaks. Something for retargeted animations from ue5 manny
I did a simple animation to show what happened here
Hi there @HelloFriend01235,
This topic has been moved from International to Character & Animation.
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Thanks and happy developing!
Ramzan chiming in here!
Wow, that’s really odd behavior! I’ve played around with MetaHuman and UE5 a bit, and I’ve seen some quirks, but haven’t come across this exact issue. That being said, here’s what I’d suggest you try:
Version: First and foremost, make sure you’re using the latest version of UE5. I know it might sound cliche, but updates often come with important bug fixes. It’s always worth checking out.
Retargeting: When retargeting animations, especially for MetaHuman, ensure that the skeleton mappings are correct. Any discrepancies can lead to weird behaviors when baking animations.
Baking Parameters: Sometimes, the baking process can get messed up due to certain parameters. Try tweaking the baking settings or even experimenting with a lower frame rate to see if that makes a difference.
Control Rig Sequence: Ensure that the Control Rig sequence isn’t conflicting with any other animation layers or blueprints you may have in your project. Maybe try creating a new sequence from scratch to see if the issue persists.
Community/Forums: Given that UE5 and MetaHuman are relatively new, there are bound to be some quirks that the community is actively discussing. It might be worth checking out the Unreal Engine forums or Discord to see if anyone else has faced a similar issue and found a fix.
Lastly, I’d say keep a backup of your project before you make any significant changes. It’s always a good practice to ensure you can revert back if something goes wrong.
Good luck with your animations, and if you find a fix, do update the thread. It might help someone else in the future!
Cheers,
Ramzan.
Hey there, thanks for sharing your insights! You’ve got some solid suggestions for troubleshooting those animation issues in UE5 and MetaHuman. Keeping up-to-date with software versions is an advice I swear by, and I can’t stress enough how crucial proper retargeting is when you’re working with different skeletons.
Your tip about checking the Control Rig sequence for conflicts is something that’s easy to overlook but can make a world of difference. I’ve personally found Unreal Engine’s forums to be a goldmine for problem-solving, and the Discord community is super helpful too.
And yes, backing up your project is like the Holy Grail of all best practices. It’s saved me from headaches more times than I can count.
https://forums.unrealengine.com/t/ goku.tu
Let’s hope the original poster finds your tips helpful. And if they crack the problem, it’d be great to hear how they did it.
Hey, did you solve the problem? I have the same issue and it’s driving me crazy
Depending on the situation, this may fix it:
In the skeleton, click the gear icon and “show retargeting options”.
Then select all bones below pelvis, then right click and choose the option for recursively using “Animation Relative”
Finally, save the skeleton and see if the deformations have sorted themselves out.