After hitting the render button in Sequencer, the hair on my Metahuman goes white. In the viewport however, it looks fine. Anyone know why that is?
It happens on both movie render queue and the legacy one. Is it maybe cuz of baked lighting? Even if so, seems odd it only looks like that in a render…
In the movie render queue settings add the game ovveride settings, and uncheck the render cinematic qulaity check box, and then render the sequence. It fixed my white hair rendering issue.