MetaHuman hair to static mesh as cards

Hello Forum,

I was curious if there was a way to convert a MetaHuman blueprint to a static mesh using the hair cards geo instead of it trying to convert the groom which usually results in a crash.

I don’t seem to have control over what LOD is being converted, as I would simply convert only LOD 2, which is normally the highest quality not using the groom.
Basically I’m just looking for any way that allows me to take a MetaHuman with hair as geo only so it could be easily exported into other software more manually.
Any help or ideas would be greatly appreciated, thanks!

Thanks!