MetaHuman hair to static mesh as cards

Hello Forum,

I was curious if there was a way to convert a MetaHuman blueprint to a static mesh using the hair cards geo instead of it trying to convert the groom which usually results in a crash.

I don’t seem to have control over what LOD is being converted, as I would simply convert only LOD 2, which is normally the highest quality not using the groom.
Basically I’m just looking for any way that allows me to take a MetaHuman with hair as geo only so it could be easily exported into other software more manually.
Any help or ideas would be greatly appreciated, thanks!

Thanks!

Hi there,
I’m looking into this. Did you come up with a solution?
I was hoping Merge Actors and setting LOD2 would work, but it doesn’t