Metahuman Hair Texture Fuzziness with Cine Camera in Unreal Engine 5.6

I’m currently facing a critical issue after updating to Unreal Engine 5.6, specifically while working with Metahumans and the Cine Camera Actor.

When viewed in the regular Perspective view, my Metahuman character appears perfectly fine — all textures, including hair, beard, mustache, and eyelashes, render as expected. However, once I switch to a Cine Camera Actor, despite properly setting the focus and depth of field, the hair-related textures start appearing fuzzy and lose detail. It almost looks like a soft or noisy halo around the hair, giving it an unnatural look.
This issue is seriously affecting my workflow and the visual quality of my project. I couldn’t find any related solutions online for 5.6, so any help or workaround would be highly appreciated.


Im having the same problem! Cant seem to find a solution, it works with regular cameras but not with the cine camera ):

Hey! I tried turning off the DOF of the cam and it worked! Maybe rendering by passes can do it for now.

Yeah after multiple trial and error I also come at this particular solution but loosing DOF is kind of downgrades the over all render’s look and feel! Because without DOF how can we achieve cinematic quality?
Lets hope they will fix this sooner till that we are forced to compromise on DOF, I guess!

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