Metahuman Hair Simulation render

Hi. I have a scene with an animated metahuman. The left image below is from the viewport, while the one on the right is the render. That images are in the same frame (the last one). Why in the render version the hair behavior is not the same on the viewport?

image

Could be because your MH LOD setting is still set to -1. If you change it to 0 in the MH Blueprint LOD settings, you’ll see full detail in the viewport no matter how far away from it you are. I hope this helps!