Metahuman hair not rendering correctly with depth of field in UE5

Getting weird artefacts around the Metahuman hair. Some hair strands are pin-sharp, and there is a weird effect surrounding the entire hair.

No amount of tinkering with Metahuman and Depth of Field seems to help. Have tried a bunch of console commands like temporal upsampling etc.

I think I must be missing something fundamental about Grooms and DoF maybe?

This problem seems to happen at 1.2 aperture, or even all the way up to like 5 - which basically is a total blocker on any decent Metahuman cinematics.

It does seem to work a little better with Path Tracing, but PT is so unreliable with Metahumans also.

Are there any workarounds? I’ve seen some people say don’t use such low aperture but how else are you supposed to get realistic DOF?

Somebody pls help I’m losing my mind.

3 Likes

Second that. Im having a very similar issue.

Yeah, I’ve been struggling with the same issue. It’s a shame as it would be needed quite pronto together with some projects I’m working with. The workarounds are a pain and doesn’t really solve the problem.

I’m having this issue as well. I hope we can find a solution to this soon.

Brian

Thanks for mentioning it. I have the same problem!

Having the same issue, please help!

Same problem here, did anybody find a solution to this ?

Same problem